Getting Started
Installation
Every component page ships its own install command, scoped to the packages that component imports directly. The files below are the shared foundation several components build on — copy whichever ones a component's page points back here for.
Core packages
Covers everything the primitives in this registry depend on.
bun add @base-ui/react motion lucide-react class-variance-authority clsx tailwind-mergeTerminal
cn()
Class-name merger — clsx plus tailwind-merge, extended so tailwind-merge recognizes this site's custom text-* font-size scale.
import { clsx, type ClassValue } from "clsx";
import { extendTailwindMerge } from "tailwind-merge";
/**
* tailwind-merge doesn't know about the custom `--text-*` font-size scale
* defined in globals.css — it only recognizes Tailwind's own default scale
* (xs/sm/base/lg/...) as the `font-size` group. Without this, a custom
* size like `text-meta` gets
* misclassified as a `text-color` utility (they share the `text-` prefix)
* and silently dropped whenever a class list also sets a real text color
* (e.g. `cn("text-meta", "text-muted-foreground")` loses `text-meta`,
* falling back to whatever font-size an ancestor/base class set).
*/
const twMerge = extendTailwindMerge({
extend: {
theme: {
text: [
"display",
"title",
"lede",
"body",
"control",
"caption",
"minor",
"label",
"2xs",
"meta",
"micro",
],
},
},
});
export function cn(...inputs: ClassValue[]) {
return twMerge(clsx(inputs));
}utils.ts
Springs
Three-tier spring/tween motion tokens — fast, moderate, slow.
import type { Transition } from "motion/react";
/**
* Motion tokens. Three tiers, each an enter spring paired with a faster,
* bounce-free exit tween. Never hand-write a duration/transition inline —
* import the tier that matches how big the thing moving is.
*/
interface SpringTier {
/** Enter transition — spring, responds naturally to interruption. */
enter: Transition;
/** Exit transition — plain tween, one notch quicker, no bounce. */
exit: Transition;
}
export const spring = {
/** Hover, focus rings, fades, tooltips, selection indicators. */
fast: {
enter: { type: "spring", duration: 0.08, bounce: 0 },
exit: { duration: 0.06, ease: "easeOut" },
},
/**
* Short travel / small expansion (dropdown & tab indicators, switch
* thumb, accordions) and panels that must land exactly (mobile drawer,
* selection merge/split).
*/
moderate: {
enter: { type: "spring", duration: 0.16, bounce: 0 },
exit: { duration: 0.12, ease: "easeOut" },
},
/** Large surfaces: dialogs, side panels, stepped flows. */
slow: {
enter: { type: "spring", duration: 0.24, bounce: 0.12 },
exit: { duration: 0.16, ease: "easeOut" },
},
} satisfies Record<"fast" | "moderate" | "slow", SpringTier>;springs.ts
useProximityHover
Tracks cursor distance across a list of items to preview the nearest one before it's clicked — the hover pill behind Accordion, Tabs, Menu, and Combobox.
"use client";
import {
useRef,
useState,
useCallback,
useEffect,
type Dispatch,
type RefObject,
type SetStateAction,
} from "react";
export interface ItemRect {
top: number;
height: number;
left: number;
width: number;
}
/**
* Shared visual for every proximity-hover consumer's transient "nearest
* item" wash (Accordion, Tabs, DocsSidebar, DocsMobileSidebar, the Sheet
* examples' nav/settings lists — anywhere `useProximityHover` drives a
* pill). A faint --foreground tint reused as-is everywhere.
*/
export const proximityHoverWashClassName = "bg-foreground/[0.04] dark:bg-foreground/[0.06]";
/**
* Cap on that wash's peak layer-opacity while animating in. At 1 (full
* layer-opacity) the already-translucent wash lands close enough to a
* persistent selected/expanded state built from a similarly light neutral
* token (bg-card, bg-muted, bg-accent/20) to read as the same color,
* especially in dark mode. 0.4 keeps it a clearly subordinate preview.
*/
export const proximityHoverWashOpacity = 0.4;
interface UseProximityHoverOptions {
/**
* Which direction to resolve the nearest item along.
* "y" — vertical lists (default): closest by top/height
* "x" — horizontal strips: closest by left/width
* "xy" — 2-D grids: closest card across both rows AND columns,
* measured by Euclidean distance to each item's center
*/
axis?: "x" | "y" | "xy";
}
interface UseProximityHoverReturn {
activeIndex: number | null;
setActiveIndex: Dispatch<SetStateAction<number | null>>;
itemRects: ItemRect[];
/**
* True once every registered item has been measured and no remeasure is
* pending, i.e. `itemRects` describes the current item set. Gate absolutely
* positioned overlays on it: an overlay that mounts against a rect a later
* pass still corrects animates from the wrong place to the right one, which
* reads as the highlight sliding in from another row.
*/
isMeasured: boolean;
sessionRef: RefObject<number>;
handlers: {
onMouseMove: (e: React.MouseEvent) => void;
onMouseEnter: () => void;
onMouseLeave: () => void;
};
registerItem: (index: number, element: HTMLElement | null) => void;
/**
* Invalidates the published rects and runs the hook's coalesced measurement
* pass again, holding `isMeasured` false until it settles. Reach for it when
* something other than item registration invalidates layout — a popup that
* stays mounted between opens keeps its items registered, so nothing else
* would notice that its rects were taken while it was hidden.
*/
remeasure: () => void;
measureItems: () => void;
}
/**
* How many frames the coalesced remeasure retries while the registered items
* still have no layout box. A popup can be in the DOM one frame before it is
* laid out; retrying beats publishing zeroed rects, and the cap keeps a list
* that stays hidden for good from spinning frames forever.
*/
const measurementAttempts = 3;
/**
* Drives "proximity hover": in an interactive list/grid, highlight the item
* nearest the cursor before the user clicks, rather than only lighting up
* on direct :hover. Consumers register their item elements by index and get
* back the nearest index plus its rect, to position a moving highlight
* behind the list.
*/
export function useProximityHover<T extends HTMLElement>(
containerRef: RefObject<T | null>,
options: UseProximityHoverOptions = {},
): UseProximityHoverReturn {
const { axis = "y" } = options;
const itemsRef = useRef(new Map<number, HTMLElement>());
const [activeIndex, setActiveIndex] = useState<number | null>(null);
const [itemRects, setItemRects] = useState<ItemRect[]>([]);
const [isMeasured, setIsMeasured] = useState(false);
const itemRectsRef = useRef<ItemRect[]>([]);
const sessionRef = useRef(0);
const rafIdRef = useRef<number | null>(null);
const remeasureRafIdRef = useRef<number | null>(null);
/**
* Publishes a rect for every registered item. Returns false when the
* measurement could not be completed (no container, or an item without a
* layout box) — nothing is published in that case, so the last complete
* measurement stands instead of being overwritten with zeroes.
*/
const runMeasurement = useCallback(() => {
const container = containerRef.current;
if (!container) return false;
const rects: ItemRect[] = [];
let everyItemHasLayout = true;
itemsRef.current.forEach((element, index) => {
// An element inside a display:none / not-yet-laid-out popup has no
// offsetParent and reports every offset as 0. Publishing that would pin
// overlays to the top of the list, so treat the whole pass as
// incomplete. A boxless element is the only case: `position: fixed`
// items also have no offsetParent but do have a size.
const hasLayoutBox =
element.offsetParent !== null || element.offsetWidth > 0 || element.offsetHeight > 0;
if (!hasLayoutBox) {
everyItemHasLayout = false;
return;
}
// Use offset* instead of getBoundingClientRect so measurements are
// unaffected by CSS transforms (e.g. scaleY animation on the parent
// motion.div). offsetTop/offsetLeft are layout values relative to the
// offsetParent (the scroll container), matching the coordinate space
// used by `position: absolute` children.
rects[index] = {
top: element.offsetTop,
height: element.offsetHeight,
left: element.offsetLeft,
width: element.offsetWidth,
};
});
if (!everyItemHasLayout) return false;
// Skip the state update when nothing moved (a cheap top/left/width/height
// compare) so redundant remeasures don't churn re-renders.
const prev = itemRectsRef.current;
let changed = prev.length !== rects.length;
for (let i = 0; !changed && i < rects.length; i++) {
const p = prev[i];
const r = rects[i];
if (p === r) continue; // both undefined (sparse slot)
changed =
!p ||
!r ||
p.top !== r.top ||
p.left !== r.left ||
p.width !== r.width ||
p.height !== r.height;
}
if (changed) {
itemRectsRef.current = rects;
setItemRects(rects);
}
return true;
}, [containerRef]);
const measureItems = useCallback(() => {
runMeasurement();
}, [runMeasurement]);
/**
* The hook's single measurement pass: coalesces every trigger (item
* registration, container resize) into one remeasure on the next frame and
* is the only place readiness is reported, so `isMeasured` can never turn
* true while another pass is still queued.
*/
const scheduleMeasurement = useCallback(
(attemptsLeft: number) => {
if (remeasureRafIdRef.current !== null) {
cancelAnimationFrame(remeasureRafIdRef.current);
}
remeasureRafIdRef.current = requestAnimationFrame(() => {
remeasureRafIdRef.current = null;
if (runMeasurement()) {
setIsMeasured(true);
} else if (attemptsLeft > 1) {
scheduleMeasurement(attemptsLeft - 1);
}
});
},
[runMeasurement],
);
const remeasure = useCallback(() => {
// Readiness drops first: until the pass below settles, the published rects
// may not describe what is on screen, and an overlay positioned from them
// would be corrected after mounting — which animates as a slide.
setIsMeasured(false);
scheduleMeasurement(measurementAttempts);
}, [scheduleMeasurement]);
const registerItem = useCallback(
(index: number, element: HTMLElement | null) => {
if (element) {
itemsRef.current.set(index, element);
} else {
itemsRef.current.delete(index);
}
// Coalesce rapid register/unregister calls (e.g. when an AnimatePresence
// remounts a list of rows) into a single remeasure on the next frame, so
// consumers don't have to manually call measureItems after the
// container's children swap.
remeasure();
},
[remeasure],
);
const handleMouseMove = useCallback(
(e: React.MouseEvent) => {
const mouseX = e.clientX;
const mouseY = e.clientY;
if (rafIdRef.current !== null) {
cancelAnimationFrame(rafIdRef.current);
}
rafIdRef.current = requestAnimationFrame(() => {
rafIdRef.current = null;
const container = containerRef.current;
if (!container) return;
const containerRect = container.getBoundingClientRect();
// ── 2-D grid path ──────────────────────────────────────────
// When items wrap into rows and columns, a single-axis nearest pick
// can't tell which card the cursor is closest to. Resolve by
// Euclidean distance to each item's center, and prefer any item the
// cursor is actually inside (point-in-rect).
if (axis === "xy") {
let closestIndex: number | null = null;
let closestDistance = Infinity;
let containingIndex: number | null = null;
const rects = itemRectsRef.current;
const scrollX = container.scrollLeft;
const scrollY = container.scrollTop;
const borderX = container.clientLeft;
const borderY = container.clientTop;
// Map layout coords into visual/viewport space, accounting for any
// cumulative ancestor transform: scale (see the single-axis note
// below). X and Y scale independently.
const scaleX =
container.offsetWidth > 0 ? containerRect.width / container.offsetWidth : 1;
const scaleY =
container.offsetHeight > 0 ? containerRect.height / container.offsetHeight : 1;
for (let index = 0; index < rects.length; index++) {
const r = rects[index];
if (!r) continue;
const left = containerRect.left + (borderX + r.left - scrollX) * scaleX;
const top = containerRect.top + (borderY + r.top - scrollY) * scaleY;
const width = r.width * scaleX;
const height = r.height * scaleY;
if (
mouseX >= left &&
mouseX <= left + width &&
mouseY >= top &&
mouseY <= top + height
) {
containingIndex = index;
}
const dx = mouseX - (left + width / 2);
const dy = mouseY - (top + height / 2);
const distance = Math.hypot(dx, dy);
if (distance < closestDistance) {
closestDistance = distance;
closestIndex = index;
}
}
setActiveIndex(containingIndex ?? closestIndex);
return;
}
const mousePos = axis === "x" ? mouseX : mouseY;
let closestIndex: number | null = null;
let closestDistance = Infinity;
let containingIndex: number | null = null;
const rects = itemRectsRef.current;
// Convert content-relative rects to viewport coords using live scroll.
const scrollOffset = axis === "x" ? container.scrollLeft : container.scrollTop;
const borderOffset = axis === "x" ? container.clientLeft : container.clientTop;
const containerEdge = axis === "x" ? containerRect.left : containerRect.top;
// Item rects are layout values (offset*); the container's bounding
// rect reflects any cumulative ancestor transform: scale. Compute the
// scale factor so we can map layout coords into the same visual
// viewport space the mouse cursor lives in.
const layoutSize = axis === "x" ? container.offsetWidth : container.offsetHeight;
const visualSize = axis === "x" ? containerRect.width : containerRect.height;
const scale = layoutSize > 0 ? visualSize / layoutSize : 1;
for (let index = 0; index < rects.length; index++) {
const r = rects[index];
if (!r) continue;
const contentPos = axis === "x" ? r.left : r.top;
const itemStart = containerEdge + (borderOffset + contentPos - scrollOffset) * scale;
const itemSize = (axis === "x" ? r.width : r.height) * scale;
const itemEnd = itemStart + itemSize;
if (mousePos >= itemStart && mousePos <= itemEnd) {
containingIndex = index;
}
const itemCenter = itemStart + itemSize / 2;
const distance = Math.abs(mousePos - itemCenter);
if (distance < closestDistance) {
closestDistance = distance;
closestIndex = index;
}
}
setActiveIndex(containingIndex ?? closestIndex);
});
},
[axis, containerRef],
);
const handleMouseEnter = useCallback(() => {
sessionRef.current += 1;
}, []);
const handleMouseLeave = useCallback(() => {
if (rafIdRef.current !== null) {
cancelAnimationFrame(rafIdRef.current);
rafIdRef.current = null;
}
setActiveIndex(null);
}, []);
// Remeasure when the container resizes — a reflow moves items even though
// the registered set is unchanged, which would otherwise leave itemRects
// stale. Coalesced through the same rAF as register/unregister. Readiness
// is deliberately not dropped: the item set is unchanged, so the published
// rects stay usable, and hiding overlays on every reflow would flicker them.
useEffect(() => {
const container = containerRef.current;
if (!container || typeof ResizeObserver === "undefined") return;
const ro = new ResizeObserver(() => scheduleMeasurement(measurementAttempts));
ro.observe(container);
return () => ro.disconnect();
}, [containerRef, scheduleMeasurement]);
useEffect(() => {
return () => {
if (rafIdRef.current !== null) {
cancelAnimationFrame(rafIdRef.current);
}
if (remeasureRafIdRef.current !== null) {
cancelAnimationFrame(remeasureRafIdRef.current);
}
};
}, []);
return {
activeIndex,
setActiveIndex,
itemRects,
isMeasured,
sessionRef,
handlers: {
onMouseMove: handleMouseMove,
onMouseEnter: handleMouseEnter,
onMouseLeave: handleMouseLeave,
},
registerItem,
remeasure,
measureItems,
};
}use-proximity-hover.ts
Font weight
Geist variable-font weight tokens for animated font-weight transitions.
/**
* Geist Sans weight tokens for `fontVariationSettings`, used to animate a
* "ghost-span" element's font-weight without reflowing its layout. Geist is
* a variable font (loaded without a fixed `weight` in layout.tsx, so
* next/font/google serves the full `wght` axis) but has no `opsz` axis, so
* unlike some variable fonts there's no optical-size compensation to pair
* each weight with.
*/
export const fontWeights = {
normal: "'wght' 400",
medium: "'wght' 500",
} as const;font-weight.ts